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- WASTELAND: MOUNTAIN OF FIRE (version 0.9) (position E2L2)
-
-
- IMPORTANT NOTICE
-
- This level is the sequel of `Dead Base' and MUST be played after that
- level, otherwise you will never have enough ammo to complete `Mountain
- of Fire'. The best thing would be to download `Dead Base' immediately
- (filename DEADBSxx.ZIP, xx = version number), but there is an alternative:
- in order to allow you to play this level as a stand-alone WAD file
- I placed the ammo needed to play the level near the start point.
- You simply need to turn around 180 degrees and walk back 'outside':
- you will find all the equipment you need......
-
- ANYWAY, the *REAL* player will play Dead Base and WON'T NEED to pick up
- any more ammo to play this level.... :-)
-
- (The required ammo is something like 400/100/43/560, this means to play
- Dead Base without wasting too many rockets....)
-
-
- INTRODUCTION
-
- Maj. Barowsky slowly advanced in the dark cavern, sneaking carefully
- towards the dimly lit room where the cave guided him. He stood still for
- a moment, to let his eyes adjust to the reduced lighting, then pulled his
- out the chainsaw and started it. `Whatever lurks in here will have to come
- close to attack' were his thoughts as he approached the flickering torches.
- As soon as he entered the large cavern a growl emanating from the right
- made him shift quickly towards the left corner of the cavern.
- He turned towards the source of the growl. Nothing moved in the dark, but
- still inhuman growlings emanated from some point closeby.
- `Damn! Those bastard spectre-like beasts are invisible
- in this low light.' he thought as he placed the chainsaw in a defensive
- position. He had the impression of a moving shadow when something
- hit his weapon. Firmly grasping the chainsaw he let the gas go. The
- machine changed from an ill coughing to a frightening roar, its
- steel teeth biting the ghostly flesh of the abomination and ripping
- it apart. The horror's attack ended abruptly as the roaring blade
- cut through its brain, sending the hellspawn back where it came from.
- Then, still holding the chainsaw in position, he examined the room
- carefully and saw several dead bodies lying around. He walked towards
- one of them and knelt down to investigate it closely.
- The corpse lay face down in a pool of blood, its smell that of burnt flesh;
- he turned it on its back with his foot and noticed a large burnt area
- in the chest, clearly the result of a direct hit from a plasma gun.
- `This is the work of Lt. Morrison' he thought `I wonder why he didn't
- report his findings to the starship.'
- He pulled out the transmitter.
-
- ``Maj. Barowsky to Wanderer starship'' he said into the microphone.
-
- ``Computer ready to receive transmission'' replied the metallic voice
- of the starship's on-board computer.
-
- ``The Prometeus Base is clear from the unknown hostile force which
- had taken it. The force seems to be composed of semi-human beings
- and unknown monsters which look like they have come directly from hell.
- I have located the source of the evil to be in the volcano near the base,
- I will explore the mountain and then report again. You should contact
- Gen. Vitesse, send him this report and ask for support.'' Barowsky said.
-
- ``Affirmative'' replied the machine.
-
- ``Up to now I have been unable to find out where the population of the
-
- base is, nearly six hundred people can't just have vanished
- into thin air. Over and out.'' and switched the transmitter off.
-
- He advanced towards the partly open hi-tech door, a strange object
- to find within a volcano, and pressed the switch. Nothing happened.
- `Damn! The mechanism is jammed. Let's see if this helps...' he thought
- as he stepped back and aimed his shotgun at the door.
- The shot shook the door, partly freeing the mechanism and making the
- door slide up just enough to let a man pass. Nothing moved in the
- dark corridor beyond the door. No sound came from the cave.
- `I feel like I'm walking straight into a trap....' he thought.
- He pulled out the map he had found in the Secondary Control Room
- of the Prometeus Base and examined it.
-
- |
- |
- Their |
- Area | PROMETEUS Our
- / UNDERGROUND COMPLEX Area
- CRATER /
- /---\ / --------\
- / \ / /---\/ \ |/--\ 2ndary
- | |--/ \---/| | | | Ctrl Room
- \ \ Stores \--/ |\--/
- \----\ \-\ Ctrl |
- | \ /------\ Room ( BRIDGE OVER CHASM
- | \/ \ |
- | Observ. \-------|
- | Area |
- | /-\ |
- \-------\ | | |
- | \ / |
- CITY? | |-----/
- | \__
- | \
- | ENTRANCE
-
- `Ok. First of all I will visit the underground complex and have a look
- at the computers. Hmmm. First tunnel on the right. Ok.
- Another promising place is the Observation area....
- Let me see, it can be reached directly from the tunnel near the bridge,
- good. What I can't understand are this `our area' and `their area',
- maybe the population of the base has split in two groups.
- I must also check what this city is. According to the starship computer
- the Prometeus Base never received the order to build an underground city
- in the volcano. Maybe the Complex's computer contains some more info.
- Well, time to go...'
- He placed the map back into his pocket and, holding the plasma gun in
- attack position, sneaked inside, towards the underground complex.
-
-
- WELCOME!
-
- Welcome to the second mission in the Wasteland series: Mountain of Fire.
- In this mission you play the role of Maj. Barowsky as he proceeds
- towards the source of evil which destroyed the Prometeus Base.
- You will wander through the strange places which lies within the volcano,
- fighting nameless evil to reach the underground complex.
- Eventually, you will escape from the volcano and emerge in an eerie and
- deadly place.
-
-
- WAD INFO
- ================================================================
- Title : MNTFIRE.WAD - `Wasteland: Mountain of Fire'
- Author : Alberto BARSELLA
- Email Address : alberto@astrpi.difi.unipi.it
- Misc. Author Info :
-
- Description:
- the setting is inside a volcano: there are corridors, rooms and
- some larger areas. Overall the level should run smoothly on all machines.
-
- The creation of this WAD was made possible by the two great programs
- called DEU 5.1 and BSP 1.1 (dmgraph and wt helped, too).
- In this WAD I continued my work in the creation of realistic
- lighting effects. When you walk through corridors you will find
- areas lit by torches. Don't expect any torch in natural cracks.....
- Some of the rooms have objects (pillars, etc) which
- cast shadows onto the floor and on the walls.
- This level takes place in a volcano, volcanoes contain lava, and
- lava is deadly. If you fall into the lava YOU ARE DEAD. There's
- no way to get out of it. If you see dangerous ledges then SAVE YOUR GAME.
- Special effects include: waterfall with sound, a couple of attempts to
- recreate cave-ins, a fallen bridge and computer messages!
- The difficulty is higher than Dead Base.
-
- Additional Credits to : Ben Jos Walbeehm for beta testing the
- first version of this level (and preventing
- me from releasing it) and for several corrections
- in the English text.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M2
- Single Player : Yes
- Cooperative 2-4 Player : Yes - not at its best
- Deathmatch 2-4 Player : No
- Difficulty Settings : Yes (Only 'hurt me plenty' and 'Ultra Violence')
- The difference is only in the number of monsters.
- New Sounds : No
- New Graphics : Yes (5 128x128 patches)
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 100+ hours
- Editor(s) used : DEU 5.1/5.2, BSP 1.1, dmgraph, ART for the marble
- texture.
- Known Bugs : 'Standing on a linedef' problems near sectors
- which have very high floor/ceiling heights
- (the crater, the lava-filled cracks and the
- outside area)
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels. You MAY use the new textures I created in your levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu
-
- BBS numbers: //
-
- Other: my hard drive
-
-
- SENDING FEEDBACK
-
- I would like to know what you think of this level, what did you like,
- what you disliked, suggestions, ideas, multiplayer/deathmatch comments,
- anything else. E-mail me at
-
- alberto@astrpi.difi.unipi.it
-
-
-
- EPILOGUE (read after you completed the level)
-
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- (scroll down one page)
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- EPILOGUE
-
- Maj. Barowsky walked to the mysterious door, now open, and examined the
- bare room which lay behind it. No sound came from the area. He stepped
- inside, noticing a hollow sound as his feet hit the room's floor.
- `An elevator' he thought looking at the switch on the right wall.
- He operated the switch, making the room slide slowly down
- with the sound of complex machinery.
- `Three and a half hour ago' he thought, the message of Lt. Morrison still
- in his mind. `Three and a half hours ago Morrison recorded that message.
- If I want to reach him I must move faster than this.
- If we can meet and combine our firepower we'll have much more chance
- to get out of here alive. I wonder where the monsters are coming from,
- if Morrison was here three hours ago he must have cleaned both the corridor
- and the complex, but still I found the places filled with horrors.
- And the complex was empty, not a single men from the base was there.
- Where are the six-hundred people? Did they get away? Why didn't they
- communicate anything to the command?
- I wonder if the semi-human monsters could be.....
- ...no, no, it can't be. This is no stupid videogame, this is real life,
- and in real life people can't just become blood-thirsty monsters.'
- While he was thinking the elevator reached the bottom of the pit and
- stopped; a dark corridor, dug into the volcanic rock, departed from
- the elevator, leading north towards a very lit area.
- `Look like this leads back outside this cursed mountain, good.'
- He walked towards the light, his shotgun ready to deal with whatever
- might lie between him and his freedom.
-
-
-
- Here ends Mountain of Fire, with Maj. Barowsky walking into the third
- mission: Sands of Death.
-
- Prepare yourself for the third mission!
-
- Alberto
-